Plunder & Infamy



The acquisition of wealth and the spread of grim reputations motivate freebooters to deeds of daring and depravity. The following two subsystems gauge and track their PCs’ success at achieving what all privateers desire most. Their fortunes rise considerably in these adventures.

PLUNDER & INFAMY QUICK REFERENCE
The following terms feature prominently in the plunder and Infamy subsystems, and are called out for ease of reference.

Disrepute: The amount of Infamy the PCs have accrued through successful Infamy checks, which can be spent on impositions. Costs measured in Disrepute are marked with a price.

Infamy Check: A Bluff, Intimidate, or Perform check made to gain Infamy and Disrepute. The DC of this check equals 15 + twice the group’s average character level. Spending plunder grants bonuses on this check.

Impositions: Incredible deeds and outrageous acts that grant the PCs a variety of benefits or impose crippling consequences on their victims. Higher tier impositions become available as PCs reach higher Infamy thresholds.

Infamy Threshold: Ranges measured in Infamy. Upon achieving new Infamy thresholds, additional impositions become available for purchase.

Plunder: An approximation of valuable but non-useful cargo. One point of plunder is worth about 1,000 gp, and takes up 10 tons of cargo capacity, unless otherwise noted.

Infamy: The highest total number of points of Disrepute achieved by making successful Infamy checks, representing the PCs’ total reputation. This number cannot exceed the PCs’ average party level × 4 but rarely, if ever, decreases.